Shotgun-Tact

Year: 2024
Role: Programmer, Level Designer
Tech: Unity, C#, Aseprite
Platforms: PC

What I did

I built Shotgun-Tact during a 48-hour game jam. It is a time-slowing top-down shooter that won first place at WTF x IGDC Jam 2024.

Highlights

  • Implemented the core shooting, time-slowing, and level flow in Unity.
  • Created pixel art and level design under a 48-hour production window.
  • Placed first among more than 340 submissions from a jam with over 1900 participants.

Links

Shotgun Tact development screenshot Shotgun Tact development screenshot