Shotgun-Tact
Year: 2024
Role: Programmer, Level Designer
Tech: Unity, C#, Aseprite
Platforms: PC
What I did
I built Shotgun-Tact during a 48-hour game jam. It is a time-slowing top-down shooter that won first place at WTF x IGDC Jam 2024.
Highlights
- Implemented the core shooting, time-slowing, and level flow in Unity.
- Created pixel art and level design under a 48-hour production window.
- Placed first among more than 340 submissions from a jam with over 1900 participants.
Links
Itch.io